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Defines | |
| #define | PSP_AUDIO_VOLUME_MAX 0x8000 |
| The maximum output volume. | |
| #define | PSP_AUDIO_CHANNEL_MAX 8 |
| The maximum number of hardware channels. | |
| #define | PSP_AUDIO_NEXT_CHANNEL (-1) |
| Used to request the next available hardware channel. | |
| #define | PSP_AUDIO_SAMPLE_MIN 64 |
| The minimum number of samples that can be allocated to a channel. | |
| #define | PSP_AUDIO_SAMPLE_MAX 65472 |
| The maximum number of samples that can be allocated to a channel. | |
| #define | PSP_AUDIO_SAMPLE_ALIGN(s) (((s) + 63) & ~63) |
| Make the given sample count a multiple of 64. | |
Enumerations | |
| enum | PspAudioFormats { PSP_AUDIO_FORMAT_STEREO = 0, PSP_AUDIO_FORMAT_MONO = 0x10 } |
| enum | PspAudioFrequencies { PSP_AUDIO_FREQ_44K = 44100, PSP_AUDIO_FREQ_48K = 48000 } |
Functions | |
| int | sceAudioChReserve (int channel, int samplecount, int format) |
| Allocate and initialize a hardware output channel. | |
| int | sceAudioChRelease (int channel) |
| Release a hardware output channel. | |
| int | sceAudioOutput (int channel, int vol, void *buf) |
| int | sceAudioOutputBlocking (int channel, int vol, void *buf) |
| a | |
| int | sceAudioOutputPanned (int channel, int leftvol, int rightvol, void *buffer) |
| a | |
| int | sceAudioOutputPannedBlocking (int channel, int leftvol, int rightvol, void *buffer) |
| a | |
| int | sceAudioGetChannelRestLen (int channel) |
| a | |
| int | sceAudioSetChannelDataLen (int channel, int samplecount) |
| a | |
| int | sceAudioChangeChannelConfig (int channel, int format) |
| a | |
| int | sceAudioChangeChannelVolume (int channel, int leftvol, int rightvol) |
| a | |
| int | sceAudioSetFrequency (int frequency) |
| Set audio sampling frequency. | |
1.5.2