pspvfpu.h

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00001 /*
00002  * PSP Software Development Kit - http://www.pspdev.org
00003  * -----------------------------------------------------------------------
00004  * Licensed under the BSD license, see LICENSE in PSPSDK root for details.
00005  *
00006  * pspvfpu.h - Prototypes for the VFPU library
00007  *
00008  * Copyright (c) 2005 Jeremy Fitzhardinge <jeremy@goop.org>
00009  *
00010  * $Id: pspvfpu.h 1751 2006-01-26 01:42:38Z jsgf $
00011  */
00012 #ifndef __PSPVFPU_H__
00013 #define __PSPVFPU_H__
00014 
00015 
00016 #ifdef __cplusplus
00017 extern "C" {
00018 #endif
00019 
00020 struct pspvfpu_context;
00021 typedef unsigned char vfpumatrixset_t;
00022 
00023 #define VMAT0   (1<<0)
00024 #define VMAT1   (1<<1)
00025 #define VMAT2   (1<<2)
00026 #define VMAT3   (1<<3)
00027 #define VMAT4   (1<<4)
00028 #define VMAT5   (1<<5)
00029 #define VMAT6   (1<<6)
00030 #define VMAT7   (1<<7)
00031 
00032 #define VFPU_ALIGNMENT  (sizeof(float) * 4)     /* alignment required for VFPU matrix loads and stores */
00033 
00041 struct pspvfpu_context *pspvfpu_initcontext(void);
00042 
00049 void pspvfpu_deletecontext(struct pspvfpu_context *context);
00050 
00069 void pspvfpu_use_matrices(struct pspvfpu_context *context, 
00070                           vfpumatrixset_t keepset, vfpumatrixset_t tempset);
00071 
00072 #ifdef __cplusplus
00073 }
00074 #endif
00075 
00076 #endif  /* __PSPVFPU_H__ */

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