#include <guInternal.h>
Data Fields | |
GuDisplayList | list |
int | scissor_enable |
int | scissor_start [2] |
int | scissor_end [2] |
int | near_plane |
int | far_plane |
int | depth_offset |
int | fragment_2x |
int | texture_function |
int | texture_proj_map_mode |
int | texture_map_mode |
int | sprite_mode [4] |
unsigned int | clear_color |
unsigned int | clear_stencil |
unsigned int | clear_depth |
int | texture_mode |
int GuContext::scissor_start[2] |
int GuContext::scissor_end[2] |
int GuContext::sprite_mode[4] |
unsigned int GuContext::clear_color |
unsigned int GuContext::clear_stencil |
unsigned int GuContext::clear_depth |