#include <psputility_savedata.h>
Data Fields | |
SceSize | size |
Size of the structure. | |
int | language |
int | buttonSwap |
int | unknown [4] |
int | result |
int | unknown2 [4] |
int | mode |
mode: 0 to load, 1 to save | |
int | unknown12 |
int | unknown13 |
unknown13 use 0x10 | |
char | gameName [16] |
gameName: name used from the game for saves, equal for all saves | |
char | saveName [24] |
saveName: name of the particular save, normally a number | |
char | fileName [16] |
fileName: name of the data file of the game for example DATA.BIN | |
void * | dataBuf |
pointer to a buffer that will contain data file unencrypted data | |
SceSize | dataBufSize |
size of allocated space to dataBuf | |
SceSize | dataSize |
PspUtilitySavedataSFOParam | sfoParam |
PspUtilitySavedataFileData | icon0FileData |
PspUtilitySavedataFileData | icon1FileData |
PspUtilitySavedataFileData | pic1FileData |
PspUtilitySavedataFileData | snd0FileData |
unsigned char | unknown17 [4] |
Size of the structure.
mode: 0 to load, 1 to save
unknown13 use 0x10
char SceUtilitySavedataParam::gameName[16] |
gameName: name used from the game for saves, equal for all saves
char SceUtilitySavedataParam::saveName[24] |
saveName: name of the particular save, normally a number
char SceUtilitySavedataParam::fileName[16] |
fileName: name of the data file of the game for example DATA.BIN
pointer to a buffer that will contain data file unencrypted data
size of allocated space to dataBuf
unsigned char SceUtilitySavedataParam::unknown17[4] |