gumInternal.h File Reference

#include <alloca.h>
#include "pspgum.h"
#include "../gu/pspgu.h"

Go to the source code of this file.

Defines

#define GUM_EPSILON   0.00001f
#define GUM_ALIGNED_MATRIX()   (ScePspFMatrix4*)((((unsigned int)alloca(sizeof(ScePspFMatrix4)+64)) + 63) & ~63)
#define GUM_ALIGNED_VECTOR()   (ScePspFVector4*)((((unsigned int)alloca(sizeof(ScePspFVector4)+64)) + 63) & ~63)

Variables

int gum_current_mode
int gum_matrix_update [4]
int gum_current_matrix_update
ScePspFMatrix4gum_current_matrix
ScePspFMatrix4gum_stack_depth [4]
ScePspFMatrix4 gum_matrix_stack [4][32]
pspvfpu_contextgum_vfpucontext


Define Documentation

 
#define GUM_ALIGNED_MATRIX (  )     (ScePspFMatrix4*)((((unsigned int)alloca(sizeof(ScePspFMatrix4)+64)) + 63) & ~63)

 
#define GUM_ALIGNED_VECTOR (  )     (ScePspFVector4*)((((unsigned int)alloca(sizeof(ScePspFVector4)+64)) + 63) & ~63)

#define GUM_EPSILON   0.00001f


Variable Documentation

ScePspFMatrix4* gum_current_matrix

int gum_current_matrix_update

int gum_current_mode

ScePspFMatrix4 gum_matrix_stack[4][32]

int gum_matrix_update[4]

ScePspFMatrix4* gum_stack_depth[4]

struct pspvfpu_context* gum_vfpucontext


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