gumInternal.c File Reference

#include "gumInternal.h"
#include <math.h>
#include <string.h>

Variables

int gum_current_mode = GU_PROJECTION
int gum_matrix_update [4] = { 0 }
int gum_current_matrix_update = 0
ScePspFMatrix4gum_current_matrix = gum_matrix_stack[GU_PROJECTION]
ScePspFMatrix4gum_stack_depth [4]
ScePspFMatrix4 gum_matrix_stack [4][32]
pspvfpu_contextgum_vfpucontext


Variable Documentation

ScePspFMatrix4* gum_current_matrix = gum_matrix_stack[GU_PROJECTION]

int gum_current_matrix_update = 0

int gum_current_mode = GU_PROJECTION

ScePspFMatrix4 gum_matrix_stack[4][32]

int gum_matrix_update[4] = { 0 }

ScePspFMatrix4* gum_stack_depth[4]

Initial value:

{
  gum_matrix_stack[GU_PROJECTION],
  gum_matrix_stack[GU_VIEW],
  gum_matrix_stack[GU_MODEL],
  gum_matrix_stack[GU_TEXTURE]
}

struct pspvfpu_context* gum_vfpucontext


Generated on Tue Jul 24 15:21:24 2007 for PSPSDK-Rev2272 by  doxygen 1.5.2