#include "gumInternal.h"
#include <math.h>
#include <string.h>
Variables | |
int | gum_current_mode = GU_PROJECTION |
int | gum_matrix_update [4] = { 0 } |
int | gum_current_matrix_update = 0 |
ScePspFMatrix4 * | gum_current_matrix = gum_matrix_stack[GU_PROJECTION] |
ScePspFMatrix4 * | gum_stack_depth [4] |
ScePspFMatrix4 | gum_matrix_stack [4][32] |
pspvfpu_context * | gum_vfpucontext |
ScePspFMatrix4* gum_current_matrix = gum_matrix_stack[GU_PROJECTION] |
int gum_current_matrix_update = 0 |
int gum_current_mode = GU_PROJECTION |
ScePspFMatrix4 gum_matrix_stack[4][32] |
int gum_matrix_update[4] = { 0 } |
Initial value:
{ gum_matrix_stack[GU_PROJECTION], gum_matrix_stack[GU_VIEW], gum_matrix_stack[GU_MODEL], gum_matrix_stack[GU_TEXTURE] }
struct pspvfpu_context* gum_vfpucontext |